Quick Start Presets
Predator-Prey Preset
Use Sample Usage 1. Suggested: 20 steps, 3 episodes. Expected outputs: prey/predator trends and extinction signal.
Policy-Firm Preset
Use Sample Usage 2. Suggested: 24 steps, 4 episodes. Expected outputs: welfare/compliance variation and inequality profile.
Sample Usage 1 (3 Layers)
Component Roles → Key Parameters
- L1 Climate seasonal driver + shocks: seasonal amplitude = 0.4 (condition: 0.4 or 0.8), period = 12, shock probability = 0.1
- L1 Landscape patch quality + graph: number of patches = 12, habitat fragmentation = 0.2, movement cost = 0.2 (condition: 0.2 or 0.5)
- L2 Prey density growth + risk foraging: initial prey = 40, intrinsic growth rate = 0.55, carrying capacity = 120, risk level = 0.55, foraging sensitivity (beta) = 0.3, visibility scaling (gamma) = 0.2
- L2 Predator consumption response: initial predator = 9, conversion rate = 0.3, mortality rate = 0.1
- L2 Movement dispersal on graph: dispersal rate = 0.35 in [0, 1]
- L3 Aggregator per-step & episode metrics: extinction threshold = 1.0
Component Purpose → Parameters
- Evolution (NSGA-II) multi-objective search: population size = 24, generations = 6-8, weights = (-1, -1)
- Schema trait genes: risk in [0, 1], dispersal in [0, 1]
- Scenarios environment grid: seasonal amplitude in {0.4, 0.8}, habitat fragmentation in {0.2, 0.5}
- Participants policies/traits: baseline risk/dispersal = (0.55, 0.35), evolved = champion
- Scoring biomass metric: PREY.PREY.mean_x (mean prey population)
- Voting episode winner rule: choose maximum score (per episode)
Editable. Click a cell for detailed parameters.
Results
Episode Summary
Pixel Art Replay
High-Pixel Box Legend
Each box maps to one stream, its live metric key, and core parameters listed below.
Interpretation (Heuristic Summary)
Export and Citation
Publication Bundle
Contains config, run result, debug report, and checksum metadata.
Sample Usage 2
Component Roles → Key Parameters
- L1 Government policy: tax rate = 0.1 (condition: 0.1 or 0.3)
- L1 Industry compliance intensity: inspection probability = 0.2, penalty intensity = 0.3
- L1 Market signal: base demand = 100, growth rate = 0.02, market power effect = 0.2
- L2 Firm group (agents): firm count = 4, costs = 0.4, initial balance = 1.0
- L2 Payoff accounting (micro): strategy = Collaborate (rule)
- L3 Alliance rule: rule = Join (rule)
- L3 Group gaming rule: mode = Cooperate (rule)
- L4 Total wealth aggregator: total wealth
- L4 Inequality aggregator: balance inequality (Gini)
Component Purpose → Parameters
- Policy conditions: tax rate scenarios {0.1, 0.3}
- Compliance enforcement: inspection probability = 0.2, penalty intensity = 0.3
- Market dynamics: base demand = 100, growth rate = 0.02, market power effect = 0.2
- Agent capacity: firm count = 4, initial balance = 1.0, costs = 0.4
- Agent rules: payoff strategy = Collaborate, alliance rule = Join, group gaming rule = Cooperate
- Aggregator: total wealth, balance inequality (Gini)
Customize Settings
Each cell shows one parameter. Click for full settings.